backend changes?

  • I'm doing UW and getting these results.



    It's been like this for a few days. I am an experienced player, so I know that training basics generate monsters statistics. I keep them deliberately low while regularly strengthening my main character with valuable items. Over the years, I have found that it is getting harder and harder and the ruby expenditure is getting higher and higher to complete the UW at all.


    Second thing: I enter UW in search of UW items. I choose easy UW. I have a UW3 costume on (faster fights in the arenas). Additionally, 6000% regeneration from prayer in Templum (which allows me to fight in UW with almost no HP loss). Over an hour spent rolling tasks (every 0 seconds, of course). Result: 1 UW item.



    I'll write about how it was when I started the game:

    UW at level 100 was a piece of cake. Practically no rubies lost. Not much HP lost. Even at 200+ with maxed out characters, it was as enjoyable as it is today at 100+.

    UW items? I spent 3 hours using the method described above and had 15 pages of items to melt. Before level 110, I knew 90% of the scrolls from UW. Today, it's hard to even find food with the UW prefix/suffix.



    As far as I'm worried, it's blatant cheating. I don't see any changes in the game updates regarding the above aspects of the game, but I'm convinced that there was interference. What do you think?

  • I send a ticket:


    Subject: Drastic increase in account operating costs and decrease in mechanic efficiency (Hades/Forge)

    Report content:

    Good day,

    I am writing to make an official enquiry regarding changes to the game's backend that were introduced without adequate information in the official changelogs. As a long-time player, I have noticed a number of changes since the backend updates that cumulatively and drastically reduce the playability of the game and force disproportionately higher expenses. In the collection of game updates during my playing period [2018-2026], I see no mention of anything being done in this particular aspect, although I have irrefutable evidence illustrating that identical actions over the years produce extremely different results. Having studied mathematics, I can see that the current results, when compared with data from previous years, are nowhere near within the margin of statistical error. There has been a change in algorithms to the detriment of the consumer - in this case, the players.


    Underworld: I have observed an unnatural increase in the strength of opponents, which is not due to my advancement to a higher level. This results in the need to resurrect characters and regenerate health points with Rubies much more frequently. Has the difficulty scaling algorithm in UW been modified to increase the consumption of premium resources?

    Forge Mechanics: I conducted a series of item forging attempts with odds of [e.g. 70-80%]. The statistical number of failures exceeds the standard statistical error. Please confirm whether the percentage chance of success displayed in the interface corresponds to the actual algorithm on the server side. In my opinion, the mathematics does not translate into what is observed in the game.

    Expedition drops: I have noticed a significant decline in the quality of loot and forging materials, which, combined with problems in the Forge, creates a bottleneck that prevents progress without additional financial outlay.

    Magus: In my opinion, a 25% chance of success usually brings the expected results on average every 6-7 attempts. It is unbelievable that after several observations, the results differ so much from what is displayed in the game interface.


    Please provide specific information on whether the above phenomena are the result of an intentional rebalancing of the game or a technical error that occurred after the optimisation of the server scripts. The lack of official announcements about the deterioration of these parameters misleads players as to the chances of success of their actions.

    I expect a substantive response that is not based solely on the definition of randomness (RNG), but refers to the stability of the game algorithms for which we, as players, pay. I suspect that the game I have chosen uses practices that violate consumer interests. This is contrary to the provisions of the laws on counteracting unfair market practices, and the random mechanisms in the game are inconsistent with the declarations presented in the user interface. The lack of relevant information will be grounds for the validity of my thesis and a reason for submitting an appropriate letter to the office in order to protect consumer rights.

    Yours sincerely,

    juve.

  • I would not even care if i lose against monsters in UW, but don’t tell me this is normal behavior of the game…it’s like this last 5 days no less than 5 attempts to just get over mirror, over years we are used to lose agaist weaker oponent but not 9 times in 50% chance of win

    I have to admin, that has happened to me long before the suspected "backend changes". I've had weeks when I always beat the mirror in 1-2 attempts and I have had the same as you years ago. So i don't think your example is an evidence of "recent" changes

  • I completed around 500 UWs and never had this experience in past not even close to this, well then it’s look like i have lot of bad days in row. Base on your experience agoritm “works” as before

  • A friend lost 19 times in UW against the first opponent. This is a probability of 1:524,288 cases. An extreme deviation from the norm, but possible.

    I was informed that the game is working correctly and there have been no changes to the mechanics. The red Scribonius item just dropped, so they bought me :D

    We can close this topic to avoid unnecessary discussion.