Will there be any major changes ?

  • İn my opinion the game is dying very fastly. The majority of the players still playing this game is usually 150+ level players. Still there isnt any dungeons in Britannnia. Or there isnt any expeditions above 200 level.


    Gameforge making a lots of ruby events but for what matter ? Players above a certain level is not need that many ruby because the scrolls are limited and only certain builds is enough to play above +150 lvl.


    So long story short will there be any updates about the game or Gameforge doesnt care this game that much ?

  • Hey :)


    At the moment, there is no official information about upcoming updates of this kind. The changes you are mentioning have been requested by the community for many years, but unfortunately, they are not decisions that depend on the game team.


    That said, on a personal level, I remain hopeful that as technology continues to advance and development becomes less costly, more improvements can be implemented over time, such as new updates, additional dungeons, and more varied events.


    In any case, I do appreciate your feedback and will forward it to the responsible team.

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  • Thanks also foward that a large number of players is waiting for at least new dungeons (for many many many years) only if that was hear it will be a win
    Thanks for being attentive!

  • First of all thank you for your kind answers Maeve. But as a player (also as a costumer of course) ı stopped buying anymore rubies. Because the company didnt care and didnt do anything for years. As you mentioned the capability of artificial intelligence is a great opportunity to build a browser based game.


    A new item quality on forge section (yellow maybe)

    New expeditions for Britain or a new district maybe Gaul :)

    Merging all servers to one for player activity

    New and exciting dungeons

    Some new High level scrolls


    Shouldnt be so hard to do imo. Maybe you can arrange a meeting between the responsible team and players on discord. It can be announced on the game so more players can share their ideas with the responsible team

    Edited once, last by Garneilus ().

  • I am also adding two proposals that I could imagine being in the game.





    Enhanced Items

    Each item would have the option to be enhanced from level 0 up to 200.

    Each level would add a 0.5% improvement based on the base values.

    The option to enhance an item would be available at the forge when crafting the item. A new option to select the item’s enhancement level would be added. Enhanced items could also drop from expeditions, dungeons, and quests.

    Example

    Antonius Staff +0 (enhanced red quality)

    Damage: 286–346

    Skill: +50

    Dexterity: +70

    Charisma: +50

    Critical Hit: +50

    Level: 93


    Antonius Staff +20 (enhanced red quality)

    Damage: 314–380

    Skill: +55

    Dexterity: +77

    Charisma: +55

    Critical Hit: +55

    Level: 113



    In the case of negative attributes, the absolute value would also increase.

    Rags of Delicacy +0 (enhanced red quality)

    Armor: +484

    Strength: -8%

    Skill: +40%

    Agility: +40%

    Level: 22


    Rags of Delicacy +100 (enhanced red quality)

    Armor: +726

    Strength: -12%

    Skill: +60%

    Agility: +60%

    Level: 122

    Of course, with each level the required amount of crafting materials would also increase by 0.5%. For example, if the base crafting cost required 20 crystals, then at +100 it would require 50% more, i.e. 30 crystals.



    Advantages of this feature:

    1. Better and more flexible crafting options
    2. Use of weaker recipes at higher levels
    3. At higher levels, the possibility to gain higher percentages for blocking, critical hit, etc.
    4. Continued use of materials even at higher levels
    5. Potential increase in revenue for GF due to the purchase of tools and the exchange of materials for higher-quality ones








    Increase of maximum training per level

    Currently, for each new level the maximum training increases by 5 points. My proposal is to double this value, meaning that for each level the maximum training would increase by 10 points.

    Advantages:

    1. Fairer battles in arenas. It would no longer happen that players who are 50 levels lower could defeat players who have maxed-out training, because the difference in training would be significantly higher.
    2. A greater chance to defeat bosses in the highest areas.
    3. Increased motivation to play and earn more gold.


  • Hey I know this isn’t the correct area to ask this but I can’t find anywhere else to ask. I’m brand new to this game I’m on day 3 and just got to level 10. I got my healer for the dungeon but i got my a** kicked by the first guy I came across. I noticed my healers equipment is all broken. Does that matter? I noticed when checking the combat stats that I wasn’t healed at all. So is that why I wasn’t healed cuz his stuff is broken? I would really appreciate any answers. Just noob looking to pass some time here and there at night before bed. Thank you in advance!

  • İn my opinion the game is dying very fastly. The majority of the players still playing this game is usually 150+ level players. Still there isnt any dungeons in Britannnia. Or there isnt any expeditions above 200 level.


    Gameforge making a lots of ruby events but for what matter ? Players above a certain level is not need that many ruby because the scrolls are limited and only certain builds is enough to play above +150 lvl.


    So long story short will there be any updates about the game or Gameforge doesnt care this game that much ?


    Once you defeat the last boss in Britannia, called Antenociticus, you've finished the game. And there hasn't been a new update since Britannia was added, and it's been years. So yeah, the game is dead.


    It's sad that gameforge doesn't care a damn about the future of the game. All they care about is money!

    Edited once, last by Baldar ().