Posts by Splina

    straight on it...


    1. is there any decent reason to why every single item dropped on expedition bosses is personalized? Other than greed to force us to use that item avalable only for rubbies? -,-

    It's a completely waste of market oportunity and very annoying when you actually drop something usefull what you don't necessarily need but for others is just gold...

    Understandable for worn items...but directly from the drop?? What is this misery?


    2. What are the base stats for each mercenary type? Or where can i find them?

    I know for sure they have prefixes and sufixes attached, and that's how they scale in level and stats (that's also why 231 is the max level for mercs now...it is the max available combo of highest prefix + base item lv 1 + highest sufix)...but what are the initial stats of that level 1 base item, the mercenary type??

    so that's why the site is not working...

    great...absolutely great -,-


    so not only gf doesn't give a shaite about their own game anymore, we also loose comunity support...

    what's next? Addon disappearing?


    excellent job GF...-,-

    for me works now...magically solved by itself

    BUT...i already lost packs and gold and fked arena statistics AND premium time AND tickets are still "in progress" -,-


    i think i can see now why players are leaving...

    found 2 more points which may worth attention...

    if anyone know something about all this, please feel free to share!


    looks like nobody with detailed knowledge from GF is here to clarify (or don't want to...or don't even know all this...sorry if sounds nasty but it's just how it feels..), so atleast we can try to decipher...

    please feel free to share anything you may know or think about all from above and about what's next:


    1. i heard that the mercs position in formation matters...

    (as example if i have the defender as first merc, 3rd or last one may change the results in a way...)


    but again, how?

    it's first time when i saw this idea...so i would like some kind of explanation too..


    2. maybe, just maybe...the predefined mercs role dictate their behavior?

    Meaning if a merc is by default a defender (elite spear let's say), it will just perform best in this role, not as a healer, not as atacker. He may perform other roles too, but with penalty?

    Or even worse, it may affect the other mercs? Just like in this SS:

    https://prnt.sc/rf-fRHdtPP4q


    the last 2 mercs are attackers, both very simmilar in items and stats


    first merc is also atacker but set as defender...i noticed that in this configuration, when i use one atack mercenary as defender and i fight stronger oponents, suddenly one of the main ATACKERS start to perform very poorly and miss a lot of hits...


    if i use a predefined defender instead, seems to correct atackers atack value, but the defender just can't keep up with damage dealt...(as expected since usual defenders don't have good DEX)


    this made me think that using mercs on another role than what they are designed mess them up...or the group...

    then...why is this an option??


    what the...is happening? -,-

    really?

    do you even realize what most of what you said even means...?


    criple the training events because "the active players got max stats due to this"? ?

    what the...


    do you realize that such a change will only handicap you and all other players which are not yet at max AND any possible potential new player, and NOT the ones which are already maxed??

    nothing will change on players already maxed, but you will NEVER be able to catch up anymore simply because they trained at 80% and you won't be able anymore !


    this will just create discrepancy and a HUGE imbalance which is not fair in first place!


    forge tools...well, just ask GF why they are available ONLY for rubies at merchant and gold ones are not available even on events for drop

    this from where their prices come...


    while i can agree with provinciarums problem against speed servers and multiaccounts .... everything else is just crap.

    Just 2 words :

    No Thanks!


    this will mean true end of this game, atleast for me. (the training part)

    yes, got it...but how and why it works like this? :)


    that's the point of this topic...to find an explanation for all this...


    highest DEX as defender? Why?

    Dex is a stat for atack as far as i know, not defensive stat...why highest Dex as defender?

    da...nu chiar toate...ar fi chiar jenant...dar e destul sa fie mai slab in 3 sau mai multe abilitati, si mai ales..fix alea care ne intereseaza :)


    ia uite la astia...:


    tot ce are asta portocaliu mai mult e niste putere si rezistenta si nici alea semnificativ mai mari...in rest e jenant...


    ma face sa ma intreb acuma...

    da, cel mai probabil functioneaza ca itemele "sabie scurta", "scut de lemn"...etc...la care se adauga pref/suf...


    Care ar fi statisticile de baza pt fiecare mercennar, si cum urca odata cu nivelele, respectiv culorile?


    Cum le afecteaza suf/pref? Doar astea care dau bonus de valori fixe conteaza (adica nu x% putere...ci flat +30 sa zicem)?

    (asa ar fi logic..)

    sincer...nici nu prea stiu cat sens ar avea...


    am vazut o gramada de mercenari mov / portocalii cu statistici mai proaste decat altii albastrii sau chiar verzi de acelasi nivel si cu aceeasi categorie si nume...

    cum?

    la iteme nu e posibil asa ceva...la mercenari aparent...da


    care mai e rostul culorilor atunci...?


    e tot random?


    tot ce ar merita in cazul asta e drop aplicat pe undeva sau sa se populeze si a 2-a pagina la negustor...ca la orice alt negustor....


    *edit.

    vin tot eu cu un posibil raspuns...dar tare as vrea o confirmare...


    au cumva si mercenarii sufixe / prefixe aplicate doar ca nu-s vizibile?...

    ca si sticlele / flacoanele / pudrele...imbunatatirile practic??

    no..i don't use addons

    i know it's a handicap in our days...but i just like classic experience


    sure, here are examples from last battles

    i also noticed a very strange thing...when i compare my characters to different enemy mercs, sometimes i get very different values for blocking....this is a perfect example...my samnit have 19% block vs his first samnit, but 3% vs next one (3% should be..as this is the base value what i have...0 items with block, just from STR)


    https://prnt.sc/GijsmYaprFQ3 - 19% - should be false

    https://prnt.sc/ko1Ksg2VfJvN - 3% - which is what is suposed to be in this case...


    in this battle also happens that he blocked even more than the main defender (last merc), but also deals the highest damage, being the worst merc as atacker...lowest damage. On first merc i have over 600 damage and better DEX, on third like 550 dmg and same dex with better charisma...


    here are more usual battles:


    https://prnt.sc/Y4fILA-jqAM4 - here just blocked more how it is suposed to do


    https://prnt.sc/S-c1rZqtIVRq - here blocked more and also dealt best damage... + a different block value again


    https://prnt.sc/l01Cy60UKUSc - here , a lost battle, it blocks a bit more, but deals almost triple than the 2 atackers...?? And ofc, different block value


    https://prnt.sc/mctlwAwlfBpp - and here, kinda failed to bock since the first atacker got more damage...



    no, i don't think i lost more battles due to this, exactly oposite in fact...but it's trange...and i can't see the reasons...especially why he deals more damage

    i think there are extremely low chances for all this to be just a forgotten merc on defensive stance....

    like i said, it's always like this (2 defenders) and on all levels...plus everyone who i asked said the same things....can't be that players just forget to change the merc role when they switch it...would not be a general "fashion" just for this...


    Yes, i also guess that "Threat" value is connected to atack in a way, and healing too...otherwise i don't see why healers get damage.

    let's say on atackers there is a chance because they have this stat too (threat)...it's just not clear how it works

    it's just vague "explained" that is increased by charisma and value from some items and increases your presence in battle...So that means every character which have "threat" have a chance to get hits?

    What's the point of atack / defend stance then?

    Why healer then? This shows 0 threat...


    I'm not sure what are you asking me to capture on a SS?

    A player who doesn't have gear with block on secondary defender?

    A battle result where the second defender deals more damage?

    When he's not able to attract damage?

    well...that's sad...

    i always try to understand what i'm doing, how it works and the reasons for everything...not just doing what i saw on others..


    so far, looks like nobody can explain clearly why all what i said above happens, especially part 1....everyone who i asked, said that either they saw this on other players which are statistically better, or tested few battles with different configurations and this one simply looks better on average

    but WHY...is still a mistery...


    are the secondary defenders dealing more damage or the atackers deal less in this config??

    why are atackers still getting hits even with 2 defenders in formation?

    what's the thing with last point, all as defenders? Bug or intentional...?

    ar fi superb

    atata timp cat nu va fi posibil doar cu rubine :)


    nu ar strica sa fie si dropabili, doar la sefi de expeditii / temnite

    Hello,


    Can someone explain what's the deal with the second mercenary set on "direct attention" ? What is it good for? How it works? What's the logic behind..?


    From what i see, almost everyone have this setup, with 2 mercs on defense, but the secondary one is always trash at defensive stats...

    Why? What are the resons for this? How it works..?


    I searched a bit...but can't really find clear information about this...i tested a bit myself and spoke with some guild mates...

    This is what i found so far, it doesn't explain much and i still fail to see a clear logic in all this...so i would appreciate if someone, especially with good game mechanics knowledge, can bring some light upon this and offer more details... :


    1. the second defender merc (usually an atacker but set as defender role) seems to deal more damage than the other 2 which remain as atackers...


    This brings next questions..:

    - How? Just from this, it seems to do exactly the oposite than it is suposed to do...Why it ends up dealing more damage?

    - Is this connected to "Threat" stat? If yes, how?

    - How exactly works this stat "threat"? Does this influence the damage output directly?

    - Both, atackers and defenders now have this stat "threat"..what exactly is it's role? What's the connection?


    2. OCCASIONALLY the secondary defender also blocks more than the remaining 2 atackers...


    - Why only occasionally? What makes him in some battles to NOT attract more damage than atackers?

    - this is an important one - If this is suposed to get some hits, and it really does sometimes...why nobody focus some defensive items and statistics on this merc?

    I really fail here...to understand the logic behind setting a merc as defender, but putting exactly 0 items with block value...AND also usually using a merc with bad agility for this...Just...why? -.-

    I see this on all levels...not only at a certain range...what am i missing..?


    3. I noticed that if i set more than 2 mercs on "direct attention", the first 2 work normally but the others are out of battles in Circus. They deal 0 damage, they don't take part of the battle...

    - is this a bug or something intentional?

    - if intentional...Why?

    Salut,


    Imi poate expica cineva care e treaba cu al 2-lea mercenar pe aparare? La ce ajuta, cum functioneaza, care e logica din spate...?



    Din ce vad mai toata lumea are 2 caractere pe aparare, al 2-lea fiind pe nicaieri la blocare sau alte statistici de aparare...

    Dc? Care ar fi motivele pt alegerea asta? Cum mai exact functioneaza?


    Am tot cautat, dar nu gasesc informatii despre treaba asta nicaieri...am testat un pic si discutat cu alti colegi...asta e ce am gasit pana acuma...dar nu explica multe, si cam esuez sa vad clar o logica....as aprecia daca poate detalia careva, mai ales un cunoscator a mecanicilor jocului 8o :


    1. al 2-lea mercenar setat pe "atentie directa de sine" (aparare) pare sa dea ceva mai multe daune decat ceilalti 2 care raman pe atac....

    Asta ridica urmatoarele intrebari :

    - cum? Pana acuma pare fix opusul la ce ar trebui sa faca, sa atraga atacuri..Dc pare sa dea mai multe daune in schimb?

    - are legatura cu valoarea de "amenintare"? Daca da, cum? Cum mai exact functioneaza "amenintarea" pt atac? Influenteaza daunele date direct? Atat atacatorii cat si aparatorii prezinta "amenintare" acuma la statistici...care mai exact e legatura?


    2. OCAZIONAL al 2-lea mercenar de aparare si blocheaza mai mult decat ceilalti 2 ramasi pe atac

    - Dc doar ocazional...? Ce il face in unele lupte sa nu atraga daune?

    - Daca tot incaseaza daune cateodata...dc aproape nimeni nu foloseste iteme cu blocare pe un caracter ca asta? Care e logica in avea un caracter pus pe aparare, dar 0 focus pe statisticile de aparare...?

    - m-am gandit ca poate la nivele f. mari exista risc de one-shot daca e doar 1 singur caracter pe aparare...dar nu prea face sens pt ca HP este cu zecile de mii la nivelele astea, si vad practica astala orice nivel, nu doar 120+...

    Oricum, al 2-lea mercenar ar fi menit sa salveze situatia aici si sa absoarba o parte....atunci raman cam aceleasi intrebari. Cum daca functioneaza doar ocazional? Dc e 0 focus pe blocare daca tot e menit sa incaseze?


    3. Am observat ca daca setez mai mult de 2 mercenari pe aparare, primii 2 setati functioneaza normal, ceilalti 2 nu participa la lupta (in arene).

    - E asta un bug sau e intentionat?