Reduced damage

  • Hi, it just stands for blocked hits.



    Now another one is the 25% chance to block a critical hit (turning it into a normal hit); i don't know if the game would display it as a *crit* greyed out, or as a normal hit. In the first option, some greyed-out critical hits would stand for that mechanic instead of a regular block. But that's details lol

    "I have a vision. A vision of everyone having cheese. Olroy cheese. Together we can put an end to the rule of Jyggalag, the Prince of Biscuits... Or was it order?"

  • The game shows '' * gray '', and when block appears, '' block '' = 0dmg.

    block = '' blocked ''


    And cassivelanus has 0% avoid criticism, so the gray color is something else ...

  • No, the game shows "blocked" in grey, when the block negates all the damage from your hit.


    In your case, Cassivellanus blocks your hit but his armor is not enough to reduces the damage to 0, even when the hit is blocked. So that is why there is a little bit of damage remaining, shown in grey.


    For reminder, blocked hits are not reduced to 0 damage. The damage from a blocked hit is just divided by 2, then reduced by the ennemy's armor. Oftentimes, if the ennemy has a good armor, it reduces the hit to 0 damage but thats not always the case, especially if your target has a poor armor like Cassi.



    In this example, let's say your hit does 1100 damage, but its blocked => the damage is reduced to 550. Then, the armor of Cass is applied for, say, 400 reduction.

    That's 550-400 = 150 damage remaining.


    So your blocked hit ends up doing 150 damage, shown in grey.

    If you check, its also possible to end up with 94 damage in this instance, given your damage and Cassi's armor :)

    "I have a vision. A vision of everyone having cheese. Olroy cheese. Together we can put an end to the rule of Jyggalag, the Prince of Biscuits... Or was it order?"