Posts by DirtyWorkz

    Lets not get off topic here.


    x5 servers are benefitted in all ways, anyone who says different has never played a server x1 and a server x5. I have donw both and I feel played by GF in all ways for my time spend on server x1.



    Back ONTOPIC:


    Meltingtimes.

    There have been some good suggestions already, lets not forget that GF wants to make some money in some way.

    So...

    Change some already existing pacts with an extra option that influences the forging, melting and stuff like that. People will spend rubies for those pacts.

    This is for the bigger benefit of the ppl who pay for a game (lets not forget that those players are the sole reason this game still exist and paying players should have some sort of benefit (like centurio).


    Then... as a guild, buildings. Always good idea, makes things interesting again. You could even add multiple buildings! One for melting, one for forging, one for upgrading items at the Magus (increase of %).



    Then you also got the part of the different speed. In my opinion... melting should be limited to max 24 hours for 1 item. No matter what server you play, max 24 hours. So speed will have an advantage for items that last less long for melting, but not a massive advantage over other servers.


    Besides that.. there is a important money side on this as well:

    --> more melting = more materials = more forging options = more likely items will be used taht need purchase with rubies = rubies is money for GF.

    Yeh, I put my account in holiday mode because this game is not changing and there is no hope for change either.

    + Gameforge does not give us inside in what they want to do with the game

    + ALL FEEDBACK goes straight to the bin of gameforge.



    But there is hope. Nightmare just added the tag Discussion to this topic. So I guess they are aware of the game's condition.

    Now it will take a year or 2 before they do something with it. :)


    Hope they will keep a close eye on this topic as there are severable points that are annoying the players who are playing now. I have been calling them for years, but nobody listened. If a company does not do anything with the feedback of their customers, the game/product is meant to fail. This is what gladiatus/gameforge has done the past 12 years.

    Its a shame.... I am speaking for myself right now and not representing GF.


    But I gave up on playing the game because of this, there is no effort at all to make the game easier to play for speed 1.. Everything takes so much time and there is not much change. I still love this game, but at the same time Ihate it as well. At this point I hate it more than I love it, so I took a brake from it. But when I see these messages with 50+ rings/amulets... it makes me wanna cry

    One time I remember 10 losses against myself. I just left UW after that. Figured I didn't want to bother, just try again the next day (I play speed-server with x5 speed)

    yeh.. problem right now is that it happens everytwhere and on the server x1 speed... you ahve to wait 5 days........

    The bug usually gets solved when you are able to enter the UW again.


    Unfortunately the bug does not always happen when your UW time expires and you are praying. So therefore, send a support ticket and add as much information as possible. This way it might be possible that when more ppl report the same, they can figure the constant factor in the process which might cause this problem :)

    Open all = Gladiatus crazy add on addition, not in normal game from gladiatus.


    This means that every chest you open with the GCA with Open All, the contents of every opened chests will be different. So if you got 14 chests and you open all, you are not only going to get the contents what you can see. No, after every opened chests, the rewards change, just like opening only 1 chests. But for the GCA you are not able to see this.


    This also means you are not able to use the dice inbetween these opening all chests. :)

    I guess you are using the Add-on (Gladiatus Crazy Add On)


    In this case, you will have 7 chests and with open all you will get 7 rewards. But, you wwill not be able to change the rewards inbetween rolls. So the system just opens 7 chests.


    I would recommend to save them up.. save up some dices and then go try to get the +3 mobilisation points. This will help you in the UW as you dont have to spend rubies to complete it, but can simply activate the mobilisation poitns to get 3 new points in UW to play.



    So short: open all opens all your chests and you can not change the rewards inbetween

    As for now... there are a lot of people already thinking it should change.


    Unfortunately.. 18 votes doesnt really seem that much compared to the global amount of players. So maybe if you could all spread this link in your guild and tell them that this place is a place where they can say what they think, whats right about the game, what is wrong, what should stay the same, what should change.

    So you say, if I need, let's say, 640 blocking value to get the max 50% chance, there's no point to push up over a thousand... And the same with crits as well...


    Thanks! :)

    Exactly.. I think if you keep it around 700 it should be fine for some levels. So you see many players use a lot of Lucius.. like, some of them focus on: Lucius of earth... which gives a lot of blockchance. Then they can change 1 item to Antonius or Sebastianus, gratius... to get more critical hit and more damage.


    In this way players try to get the best combination whereas you still have the max %, but you have the most Armour & damage + full stats as well :)

    So... if you reach the maximum.. there is basically no point in collecting more of it, but you have to keep in mind that:


    1. Every time you level up, you need more points to get the maximum. So a little bit more than needed will cover you for some levels

    2. If you got maximum of everything, you can see if you can use items which give you more damage or more armour and still keep the max from the stats.



    And yes, it is best to have the stats around 25 - 50 - 50% since everybody else has it as well... and because of the RNG in this game, with these percentages, you might be able to win fights eventhough your stats are less good.

    well, yeh, but it does mean that ofcourse the enemies need a little tweak as well.. if you say their armour is to high,, well.. in that case you only have to change the armour of those enemies.. right?

    So for the past period a lot of players have said: the RNG is getting annoying, it doesnt make any sense why I am losing these fights.


    Well first of all.. you lose those fights probably because of the Critical hits, if you count the amount of critical hits in your fight and you put that against your hitchance and your critical hitchance, you will see that sometimes.. this doesn't make sense at all.


    If you are looking into the deatils of the fight, you will see that the Criticial hits do INSAME amount of damage... Don't even know how much exactly, but it appears to be 300% or something like that (damage -/- protection from enemy * 300% = critical hit damage, ofcourse this is an assumption, dont know the exact amount).


    Yet, I think to make sure that RNG is still a factor, I would say: decrease the multiplier damage on the critical hits. In this way the critical hits still have an important aspec tof the game, but they are less decisive. Bringing back the importance of the other stats as well.



    So therefore the poll:

    Keep in mind that you can only vote once, and the vote can not be changed



    Edit 23-09-2018: Poll deadline was 30-09-2018, new date is 31-10-2018

    Just to let you know guys that i just had a huge donation of Underworld only high level prefixes from fans at DE201. I just finished uploading them so enjoy. More than 20 ultra high level prefixes.

    maybe an idea mate for your website to split the normal scrolls and UW only scrolls? Or in some way to see the difference? :)

    It would be natural that all stuff on speed servers should be shorter.

    Even centurion should last shorter, events also.

    well, for me the main problem and annoying part is more that the nromal servers are the players who have played the longest and put in most effort to get the account as how it is.


    There are so many downsided on playing a speed 1 server compared to a speed 3/4/5 server (I would say speed 2 server is actually quite acceptable).


    1. More time needed to play away all your points

    2. Takes longer to actually level up (I would say after level 100, it will take you maybe a month - 1,5 month to level up?, if you only play couple of hours)

    3. Everything is slower and takes longer compared tos peed servers, for example: smelting items can take up to 90 hours for an amulet on a speed 1 server (4 days?.. like wtf)

    4. Speed 1 players have never gotten the opportunity to play a different speed. For me, I play speed 1 and speed 4 server at this moment and in my opinion speed 4 is too fast and speed 1 is too slow. I think speed 3 would be acceptable for me.


    Yes I do want to reach level 200 at some point, but on a speed 1 server that is NEVER gonna happen.

    Exactly the reason why they should do something about it, 1 day for speed 1 server is just horrible. All the events like this are almost not worth doing for speed 1 server.


    and how ceratin are you Skarsburning ,


    Since:


    Forging = determined at the moment of accepting the forge, not when it finishes