Posts by Tzzz

    I think you’re overestimating how much gold is needed for 90 stats. It’s not that much gold, so it can easily be achieved through sales even on a new server. You don’t need rich accounts on the server for that.

    Perfectly said. It’s an absolute disgrace and, in my opinion, anything but a smart move by GF. They’re driving players out of Central Europe, where they could make good money, and shifting the game to low-wage countries instead. While these players may buy a lot of Rubies, they do so at much lower prices. In the long run, that simply doesn’t make any sense.

    A level 300 account has 100k armor and 2,200 damage. Even a perfectly optimized level 150 account can’t reach half of those stats. So your “advice” to optimize the armor is clearly just a pointless spam comment. Sorry.

    Hi all


    Current issue: High-level players (Level 300+) are forced to attack low-level players because otherwise they do not have enough opponents available to complete their tasks. However, since the latest update, the armor difference has become so significant that low-level players (around levels 150–200) are being reduced to almost zero health in a single attack.

    This should not happen.



    Proposed solution: If the level difference between two players exceeds 20 levels, attacks should have no effect on the target’s health points.

    Ja gut aber spätestens nach 5 Minuten und ein paar Expeditionen hättest du es doch selber bemerken sollen, dass das Kostüm keinen Effekt hat? :D Ich finde da kan man GF keinen Vorwurf machen.

    I think our mindset is pretty similar. I also love testing limits. That’s what I tried to do with this account. And no, the account was played completely without pushing and with only 30 rubies. No gifted goods. I melted a lot of items and sold silver tools (back then it was still possible to find those at low level). If I had been pushed, I’d only be wearing red items.


    But of course, you’re right about one thing: it has nothing to do with balancing anymore.

    My fun account is in an inactive guild, so there’s basically nothing going on in Negotium right now. I also haven’t had the chance yet to test against the level 102 dungeon. The last screenshot I still have is from level 44, when I defeated the level 95 boss. Here:


    https://prnt.sc/ta0oel


    Apart from that, I actually agree with you. You’re right — it’s almost a joke for me to talk about “balancing” when balance has already been broken for completely different reasons. Your suggestions are good ones.


    For me, another way to bring tactical gameplay back would be increasing the crit/block cap from 50% to something like 60–70%. Right now, many accounts feel too similar. It would be much more interesting if players actually had to choose where to focus and specialize their builds.


    And this should probably be combined with an increase in the number of arena rounds, similar to Turma. The current round limit is honestly a joke and makes many fights feel random rather than skill- or build-dependent.

    I can also remember those times very well. It was an incredible amount of fun when I could beat the level 80 dungeon with a level 20 character. But I’m not sure whether that still has a place in today’s Gladiator.


    Nowadays, low-level accounts have become so strong because the pushing ban was removed that there would hardly be any limits left. I have a small fun account, and with that level 60 account, I could easily defeat dungeon pre-bosses around level 140–160 without dungeon level restrictions. And as soon as I got a weapon there, I could probably push all the way to level 200 without much trouble.


    I would personally have an incredible amount of fun with that, but for the game balance it would be disastrous. Within a very short time, my level 60 account would end up having only mercenaries equipped with level 200 gear. There would be no reason anymore to forge red equipment. Everyone would just run around with high-level purple gear instead.


    That’s why Gameforge will probably never change it back, even though I’d personally have a lot of fun with it.

    da hat irgendein Mitarbeiter bei einem Uodate (wohl ungewollt) einen Fehler gemacht. Kann ja passieren, aber es bei einem aktiv bewirtschafteten Spiel würde es keine Woche gehen und der Fehler wäre wieder behoben.

    Seit einem vergangenen Update ist beispielsweise die Droprate von orangen Items im Keller. Auch bei Highlevels. Haufenweise Spieler verlassen auch deswegen das Spiel. Das wird einfach ignoriert.

    Ich lasse mich gerne vom Gegenteil überzeugen. Bisher sind die Signale eindeutig.


    Im Forum hält man die Spieler hin mit Floskeln, nennenswerte Updates gabs seit langem nicht mehr, neue Fehler werden kaum mehr bearbeitet. Das Spiel ist auf dem Abstellgleis.

    das Vorgehen ist leider typisch für ein Produkt einer Firma, welches nicht mehr weiterbearbeitet wird. Gladiatus wird noch ausgeschöpft solange noch wer dafür zahlt, neue Server sind da hilfreich. Veränderungen wird es nicht mehr geben, die nächste grosse Änderung wird die Einstellung sein sobald mit dem Spiel gar kein Deckungsbeitrag mehr erzielt wird.