As you know the Ice Tundra event came around, and with it comes a disaster that we can't ignore
You get 6 free rolls and from each roll you will get a certain amount of gold honour and xp ( Usually 1 expedition worth for your level)
After the 6 free rolls it will cost 5 rubies to roll again. Now I personally see a couple of problems with how it is structured :
The problem
*The more Rubies a die costs, the higher the chance is of getting a premium item.
1)Why should I pay more than 5 rubies for a chance of a drop when I can buy a chest for 5 rubies which has 100% for a drop (The gold xp and honour is meaningless at higher levels)
2) Why do I not get to know what the odds are when I pay more rubies? If you want me to pay more should I not be aware of what the odds are?
Suggested Solution
1)Add more interesting drops - for example a red material, a costume piece, a forging tool ( give 1-5% drop chance, or make it drop from dice cost 12rubies+ only)
2)Give the concrete chance for the drop rate - people should deserve to know what they're paying for
3)Reducing prices isn't worth it - perhaps increase the odds to make it more intriguing
In conclusion: I hope someone sees this and gives a thought for this and perhaps shares their idea. I want to thank all the staff and forum admin Maeve for making interesting events and making new content for the game. Thank you and have a great Christmas