Posts by Dominus

    Of course, it's better economically to open new servers and make more money.

    Why should they care about you and what you want ? It's a company

    Hey,


    Since gladiatus is getting really boring nowadays, I suggest to play a different game because GF won't change a single thing in the game as long as its still making them money.


    There fixed it for you, thank me late <3


    And about the topic, there's just so many more importnat things to change in the game than the auction house.


    Like how about some dungeons for Britania, how about new content for the game that might take 1-2 hours of making the artwork for.

    How about better items for higher levels 160+, etc...

    I can't relate because I'm only level 125. But I see a lot of players lvl 160+ without 50% block \ 50% hit rate

    even with red UW sets which makes no sense

    Red Gaias and Porcius' are the best non-UW only items to smelt for Sebastianus resources, at least for me at level 135. Keep in mind Porcius doesn't give soul essence. Your lack of resources could be due to your level. If you're below level 130 you probably don't get enough of those higher level items to smelt.

    Hmm, so after level 130 the expeditions start to drop more items for these materials? I guess that could get it, Porcius in orange/red is a very rare one for me at 127. Apart from that there's only 1 other item which suffix I can't translate into English but that one is even more rare than porcius lol.

    Once you get to lvl 120 you will start getting much more porcius, I get an orange porc every 1-2 days minimum wiht UW normal


    Gaias is a bit more rare but I did get a couple orange

    if it gets to 0 it will get reduces stats. you can repair your weapons in the workbench tab but you will need materials for that :) good luck

    Recipe drops are not fun, especially when you get a red recipe . It serves no purpose and just fills your packages

    up. Once you get all the needed recipes in the guild library, recipes have absolutely no use

    and you're left with selling them to the merchant.


    Possible fix:

    Remove recipe from dropping from mobs and make them appear in alchemist or mercenary just like the sponge

    GF: Hmm I don't think so, how about a retry button on failed forge that does nothing but waste your rubies




    This is the last change log when GF added new content to the game, 4 years ago. :|

    As you know the Ice Tundra event came around, and with it comes a disaster that we can't ignore




    You get 6 free rolls and from each roll you will get a certain amount of gold honour and xp ( Usually 1 expedition worth for your level)

    After the 6 free rolls it will cost 5 rubies to roll again. Now I personally see a couple of problems with how it is structured :


    The problem

    *The more Rubies a die costs, the higher the chance is of getting a premium item.

    1)Why should I pay more than 5 rubies for a chance of a drop when I can buy a chest for 5 rubies which has 100% for a drop (The gold xp and honour is meaningless at higher levels)

    2) Why do I not get to know what the odds are when I pay more rubies? If you want me to pay more should I not be aware of what the odds are?


    Suggested Solution


    1)Add more interesting drops - for example a red material, a costume piece, a forging tool ( give 1-5% drop chance, or make it drop from dice cost 12rubies+ only)

    2)Give the concrete chance for the drop rate - people should deserve to know what they're paying for

    3)Reducing prices isn't worth it - perhaps increase the odds to make it more intriguing




    In conclusion: I hope someone sees this and gives a thought for this and perhaps shares their idea. I want to thank all the staff and forum admin Maeve for making interesting events and making new content for the game. Thank you and have a great Christmas :)