Posts by Meliodas

    Hola :3


    De acuerdo con la sugerencia. Incluso pondrían cambiarlo por otro tipo de aviso, uno que no genera una ventana emergente y simplemente informe que no se recibira oro de robo.


    Por otro lado, Memnoch , si juegas en PC puedes instalarle a tu navegador web la extensión "Gladiatus Crazy Add On". En una de sus opciones perimte desactivar el aviso de mas de 5 ataques. Por si quieres una solucion externa :3

    Memnoch , Locopuro habla exclusivamente de los servidores de velocidad normal, porque no esta conforme y no tiene idea de como funciona el calculo de actividad.


    El servidor 19 (speed x5) de México, pudo haber terminado el evento sin ningún problema. Sin embargo el server 28 (speed x5) de Francia fue mas activo y termino el evento antes que nosotros. Victoria merecida para ellos.

    Hola Nord1co :3


    Carlos te estaba contestando con una afirmación. No sugiriendo que sería lo mejor.

    El descuento del 83% SI se aplica y se aplica tal y como lo describiste. 40% de campos al maximo. 20% del evento fijo. 20% de los conejos y 3% del traje de neptuno. :3

    Los conejos no pueden "Alargar" el tiempo porque el otro 20% es de un evento fijo para todos. No es un bonus individual que a ti te den y por lo tanto se pueda "alargar" Eso sucede solamente con la combinacion de Conejos + Calabazas porque ambos son bonus individuales que aplican sobre ti. Y se consideran el mismo, por lo tanto se alargan en vez de acumularse los descuentos

    I dont really know if you didnt understand what I explained or I did not undertand your response. So I'm going to clarify.


    To forge:

    First, you choose the scrolls you want on the item, and the type of item. (Prefix, sufix, shield, weapon, etc.)


    Then you click on the "Cost" for using that forging space. (After you click that, at this point, you can cancel, but you dont recover the gold/rubies you paid)

    Now you can put the materials needed for that forge in the spot until is full,l and also you can put in place the forge tools to modify the %.
    (At this point, if you cancel, you get your materials back, and the tools stay in place, but you can just move them back to your bag if you want.)

    Then, you Hit the Forge Button and the forging process starts


    (At this point you can no longer cancel anything. The process has started and there is no way you can recover any of the things you used)
    And what Im saying is that the reason you cannot longer cancel that process is because the forge process has already started and game system already knows the result. whether you had used tools or not. So tools are completely irrelevant on the fact that the result is or is not already know by system.


    As for the Smelting, You cancel the process any time. Because "system" does not decides what you are getting as a result, until that process finishes.

    Hi, I am not management but I think I can kind of confirm it. Based on the following:

    The difference between forging and melting.

    When you smelt something, you can cancel that smelting any time you want as long as you do it before the smelting timer ends. Which to me would mean that the system does not know what sources are you obtaining from that smelting until the smelting is done. And that is when you click Finish and sent to your package.

    As for the forge, once you click "Forge" and it starts forging, the system already knows the result of that try, and even the quality. But is not going to let you know until the timer reaches the end. This is why Forges cannot be canceled. Because result is already compromised.

    So based on that, Smelting results would depend on what the conditions are when the smelting is finished and you send your things to your package.

    Hi. I think I'm a little late to this post.

    I also think Critical Hit should be fixed, since is the main problem for RNG extreme losses on battle.

    However, I don't think any direct modifications to Critical Hit Stat are actually the solution. I think the problem can be solved by attacking another problem of RNG that seems to be underestimated, and that is Resilience.

    The way Resilience works right now is pretty much useless. As it doesn't even matter if you have it maxed at 25%, the fight is still decided by the 50% Critical chance.

    This is my suggestion:

    Change the way Resilience works. Instead of being "Chance for avoiding a critical hit", make it "Damage reduction on critical hits".
    This way, even if we lose the insane "Critical hit lottery" we have a chance to still win the fight based on an actual stat, without getting rid of that RNG element that Gladiatus seems to love.

    Right Now:

    Player A

    647 - 718 Damage
    683 Average Damage

    Player B

    26000 Armor
    393 Average Damage Reduction


    A normal hit on B

    683 - 393 = 290

    A Double hit on B

    290 + 290 = 580

    A Critical Hit on B

    683 * 2 = 1366 - 393 = 973

    Right now, Resilience gives player B a 1 in 4 chance to avoid that 3.3 multiplied dmg.

    Suggestion:

    Same stats

    Resilience at 25% (Damage reduction on Crit)

    A Critical Hit on B

    683 * 2 = 1366 - 25% = 1024.5 - 393 = 631.5 Wich is still more than a Double hit. Still more than 2 times the normal damage, and is not crazy 3.3 times that we have right now.

    This also avoids the problem of the 100 rounds suggestion of consuming tons of HP.

    Well thats my opinion, hope its not to late on post. :)

    Yo creo que si la trivia se alarga 2 o 3 días no es gran problema, de todos modos es un evento de 30 días.


    Dicho eso, creo también que la pregunta no debería ser valida.

    Dado quedesde que empezo el evento se especificó un horario en el que las preguntas podían ser posteadas. Algunos afortunadamente andamos online casi todo el dia y pudimos contestar la pregunta cerca de la hora en que fue publicada, pero la gente que entró al concurso y que no tiene el tiempo de estar todo el día metido en el foro, viene a revisarlo durante el horario que se estableció y si no encuentra pregunta, pues hasta mañana. Y se quedan sin la oportunidad de ganar mas de 1 punto solo porque no se respeto el horario.

    En cuanto a los premios. Estoy de acuerdo que es poco, pero la inversión no es la gran cosa. Contestar una pregunta toma entre 30 segundos y 2 minutos dependiendo si ssabes la respuesta o no. El único esfuerzo que hay que hacer es estar al pendiente de cuando se publiquen las preguntas (Claro, siempre que se respete el horario de posteo de las preguntas, como dije.) 8o

    Hola sho vine a hacer amigos :3


    Soy Meliodas del s17 Mx.

    Soy de CDMX y llegué al juego en el 2008, siempre en el server de México. Deje el juego en el 2013 y regresé a mediados del 2017 a ver como estaba todo :3