i wish we had exp lock system to level up whenever we want but everyone hated me for posting about that
noone likes old school players i guess xd
Posts by sickntiredof
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i see your point is from 1 to 100 it is sort of a grand tutorial to real action by learning how expeditions dungeons arena etc. work i agree with that however there is no point in all that level range arenas every 10 level. i mean what is the point of this system if this is just a tutorial, i think game can still move further without blocking players options. btw i dont say ban players with good items i say ban pushers . i think both of us can be happy with appropriate updates thats what im saying.
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i respect your ideas however i still dont see any reason let me explain:
- you say some players will be pushed in arena so just ban pushing again easy solution
- you say it is easy to reach 100 lvl and do uw im ok with that but a game should be fun from lvl 1 to max lvl. just because it is meta it doesnt mean it is right.
- im all ok with exp increase in arena or whatever it is not my point just give me a way to stop it it should be up to choice.
-why are you against this little freedom so much it wont change economy or balance low lvl players can farm and sell resources too i think you re making it a big deal for no reason
still i appreciate that you are responding all im saying is we need a freedom of choice about that like many other similar games thank you
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Why not just give players freedom? Gameforge already did that with its other games like metin2 where you can buy a premium item like a ring or smt and it is done. That didnt affect economy neither didnt stop players who want to level up . I mean whats the big deal with it just give us freedom of choice i dont mean to let them reduce xp gain or smt.
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I’ve been playing Gladiatus for a while, and I think there are a couple of systems that could really improve both the early and mid-game experience.
1) EXP Lock / Toggle System
Right now, the game strongly pushes players to level up quickly, basically rushing everyone toward level 80. The problem is that this makes a lot of early content feel rushed or irrelevant. New players especially struggle to enjoy lower-level bosses or stay competitive in their level range.
An EXP lock (or toggle) system would fix a lot of this. If players could pause their EXP gain, they would be able to:
- Fully experience each level bracket
- Gear up properly before progressing
- Compete fairly in arena brackets
- Fight bosses at their intended difficulty
This would make progression feel like a journey instead of a race to endgame.
2) Arena Rewards Need Improvement
The arena is one of the core parts of the game—being #1 in your bracket should actually feel rewarding. Right now, the prizes don’t always match the effort or importance of arena competition.
It would be great to see:
- Increased rewards for higher rankings
- More variety in prizes (not just gold or basic rewards)
- Unique or bracket-specific rewards to encourage competition at every level
If arenas are meant to be a central feature, then climbing the ranks should feel exciting and meaningful at every stage—not just at the top levels.
Conclusion
Adding an EXP lock system and improving arena rewards would make the game more balanced, more competitive, and more enjoyable for both new and experienced players. It would also give players a reason to care about every level range instead of just rushing to the end.
What do you think? Would these changes improve the overall experience?