Sum of new and old ideas
I gathered many ideas (from a couple of players both in this and in my domain)concerning gladiatus main problems
In other words I reposted many of the older ideas since nothing has changed
I would like to hear everyone's opinion
On the top of the list are the ideas which I believe are the most important while at the bottom are the most extreme ones.
Why is this game dying?
It's because it lacks new features and players are getting bored
The leveling up systems is horrible
It seems actually that it pushes players to abandon the game in high levels
Farming the same mobs and dungeons for months or even years is NOT fun!
Simple as that!
Is gameforge able to sustain a broswer game ?
Being able to sustain such a game requires a lot of work on a daily basis
Programmers should be adding new features each day if possible (ideally)
SO
1. Gladiatus app
extremely important and surely new players will arrive even without much promotion.
It's a lot to ask I know but this will solve the problem of new players.
There are a ton of game apps far worst than gladiatus that are downloaded by hundreds daily in the app store
We live in an era where app are ruling and broswer games are dying
Noone is willing to start a new broswer game
Developing an app will most likely lead to a significant rise of new gladiators
Hopefully new ideas such as these will be added into gladiatus core to ensure that new players would not abandon the game too.
2. Change the formula of leveling up
One should level up once in a couple of days regardless of his/hers level
I belive that the existing formula before level 80 will do for the task
3.New features
8 new dungeons in brittania (one in 5 levels)
Since the servers never restart means that sooner than later brittania and these 8 dungeons will not be enough.
Then a new country should be introduced with new expeditions and dungeons (or new enemies in the already existing countries) and so on
As I mentioned sustaining a online game comes to the price of endless adding new features
But thats the whole point and in my opinion it is a lot better than opening new servers or merging the dying ones.
4. Relocating certain dungeons so as to fill the gaps (102 to 112 dungeon gap for example)
In an nutshell something will that:
a.Nekromar does to germania at level 55 instead of 60
b.Trakovar remains in italy at level 60 instead of 65
c.Captain Kratos remains in Italy at level 65 instead of 68
d.Gernash remains as it is at level 70
e. Fernirson remains in Italy at level 75 instead of 73
d. Zagrash does to Africa at level 80 instead of 78
f. Frankestain does to Africa at level 85 instead of 90
g. Papa sasama remains in Africa at level 90 instead of 80
h. Shetu bin Seth goes to Germania at level 95 instead of 86
i. Corruption goes to germania at level 100 instead of 90
j. Akhekhu goes to germania at level 105 instead of 92
k. Externsteine remains in germania at level 110 instead of 102
l. Filius Gustavo remains in germania at level 115 instead of 112
m. Dracolish goes to britania at level 120
Although there are a few problems adjusting the lore to these changes but this wouldn't be too hard
5. Merchants must be buffed.
Their items are 99,9% trash being 10-25 level above the gladiator.
6. Magus is an exciting way to upgrade your items.
Make him upgrade to Orange and Red. (confirmed that is being worked on) but don't make him a Ruby sinkhole too.
7.The amount of items you acquire is just way too big to handle selling it to vendors.
Make a button to sell them automatically.Noone enjoys clearing 100 pages every week.
8.With forging being the only way of gearing yourself in an optimal way, somehow the item hunt from expeditions and dungeons disappeared. Seeing how rare an orange item is and the chance for it to drop the proper armor/weapon slot and for it to drop a useful prefix and suffix? You just can't gear that way
a.Make the dungeon bosses more fun. Give them higher % drop rate for purple/orange/red. That way people will actually benefit from dungeons. Dungeons are a great idea but they are very obsolete in high levels. A dungeon gives you 2-3 experience and 200 gold even on 120 lvl. Make dungeons drop more gold and experience
b.Make expedition bosses more fun too. Give them a boost in % drop rate for purple/orange/red. Actually give the entire game a boost in orange/red drops. They are way too low. I've estimated that the % chance to for an orange item to drop is less than 1% !!!
9.I really think that the game needs more useful prefixes.
We basically play the game on 3 prefixes Gaius, Antonius and Lucius and everything else is a vendor item or smelting item at best. Suffixes I can say are ... fine... most of the work is on prefixes. Just create more useful prefixes and remove the insane ones that no one uses, like the ones reducing stats.
10.Change auction houses percentages of spawning higher quality colored items.
I know it can spawn Purple items. Make it that it does spawn Purple/Orange/Red more often. Since the forging upgrade auction house has 99% lost its value especially for high level gladiator who NEVER find anything usefull there (green and blue items are not even worth buying when one is geared up with orange and red items regardless of their prefix and suffix)
11.Make different type of Mercenaries more useful.
Just like the items, we only use 2-3 of them. The rest stay unused. Either tweak their stats or change how high-Dexterity mercs are kings now.Boost the unused ones so they can enable gladiators to coose from a variety of different playstyles ( boost Hoplomachus Intelligent for example.Een though is agility would be low compared with other tanks ,he would less often take double hits etc)
12. Allow a cross server market with increased fee
As it is right now, server markets are slowly dying, if not dead already.A Cross servers market will benefit everyone.
13. Change most of the guild buildings
Most of them are useless or semi-useless and definately not worth-upgrading
The whole system here is very old and needs rebalancing and rework
a. Library demands an extravagant amount of gold to use a recipe
Either change this mechanic or change the amount of gold needed
b. Recipes drop way too often and noone truely needs them
c.Bank needs a rework
d.Bathhouse needs a buff too.It is not cost efficent as a building
e.War Master Hall the most useless of them all
I would be glad to hear your ideas about how to rework those buildings 
14.Anyway a rather extreme idea which occured to me goes like this:
1.change double hit formula (apparently this one sucks)
(dexterity X charisma)/(agility X charisma) X 10
or something similar for example
((dexterity X 1.2)X charisma)/((agility X 1.2) X charisma) X 10
This would bring charisma back to its old glory
Bc now its litterally the worst stat after strength
2.strength 1 block point and 1 damage every 5 points instead of 10
In other words a mini boost in strength making in worth-upgrading
3. Intelligent
A total new feature
I havent made up my mind just yet but I consider te following a decent idea :
Intelligent will heal for a percentage of the damage done in the previous hit (similar to some dungeon bosses abilities)
this would be boosted furthermore up to a limit (probably 25%)
an example
Gladiator1 hits gladiator2 500 damage
gladiator1 heals for 250 damage
If this number seems to much (in my example gladiator1 heals 50% dealt damage in this round)
we could lower it to lets say 25%
Maybe even add 5 to 10 more rounds to the fights