Display More(100% drop rate change the math above, but that math is still valid 5 out of 7 days per week).
i play around 5-6 suits a week not 1 every 5 days, is your data correct? are you not playing with suits?
My data is correct. There is just a huge difference in playstyle between normal servers and x5 servers.
On x5, you can go all-in while wearing the UW costume, then just chill while waiting for the next one.
On normal servers, things don’t work that way. Cooldowns are much longer and you need to play all the time, otherwise you’ll just get stuck and progress way too slowly.
My point is that with the new update, and without extra buffs, both expeditions and dungeons feel pretty relevant now (especially for gold earning).
The real difference makers are the buffs like pacts and UW1 that push expeditions ahead.
Dungeons don’t have anything similar: no pact to boost dungeon points, and UW2 just isn’t on the same level as UW1.
That’s something that could definitely be balanced in a future patch.
Evro suggested adding a pact similar to Blessing of Apollo that would increase dungeon points, and I think that is a good idea. I also believe UW2 could use a rework. A couple of ideas are:
- Gold boost: Right now UW2 gives +100% gold in dungeons. Increasing that to 120%, 130%, or even 150% would make dungeon vs expedition gold farming more balanced.
- Forging materials: Another option is to add a buff like 100% chance to find forging materials. That way you have two clear choices UW1 for max gold, or UW2 if you want to stack forging materials.
It should be either one or the other, not both!!! But even a single change like this would make dungeons feel more rewarding.
So once again, base dungeons and expeditions are pretty much the same. Right now those buffs make expeditions more rewarding, but with a few changes dungeons can be equally good.
Every speed has its pros and cons. We’ve got something new, so there’s no point in looking for problems where there aren’t any.