Posts by NoBodyKnowsMe

    I appreciate every effort you put into trying improve the game. Unfortunately, it's leading nowhere.


    No one in higher positions seems to care about making the game better — they only care about how to generate as much profit as possible with the least amount of effort and money.


    What's sad is that when you post suggestions for improvement here on the forum, according to the admins, no one from the leadership will ever read them. Because the forum is supposedly only for player-to-player communication. So the best you’ll get is an admin reply like: "Sorry, I can’t do anything about that, but I’ll pass it along."

    Which is already considered a win, because usually all you get are a few likes from the most active users — an actual admin response is rare. It's a shame they don’t support suggestions and just give up on any kind of improvement. And I don’t buy the argument "admins in the game and forum are just volunteers." Once they joined the team, they took on the responsibility to support the community.



    Which brings me to ticket handling — replies like "Sorry, I can’t help you with this problem"; "your ban ends in 2 days anyway" and a general unwillingness to help players. But hey, at least it's entertaining LOL.

    This goes without saying — browser games have long since become a waste of time, and what keeps people around is mostly just nostalgia. I pretty much agree with everything you said. But comparing Travian, Grepolis, etc. is like comparing two white sheets of paper… sure, you can argue which one is whiter, but it’s ultimately pointless.


    What if we compared Shakes & Fidget to Gladiatus? I’d say S&F is probably the most successful browser game nowadays — just look at player activity, graphic and mechanical updates, Twitch streams, and so on. It’s a big comparison, yeah, but if you’re going to compare, you should compare to the best.


    I'm not naive enough to think our talk will change anything — but wouldn’t it be nice? If the game came alive again and it wasn’t just about squeezing money out of people?



    I get that admins aren’t developers and that most of them are just volunteers. But then I don’t understand why they do it. Because they love the game? Then why not just play it instead of siding with the devs?

    If you stand on one side, then I’ll treat you as being on that side.


    And yeah — if I saw even a bit of effort from an admin to make a change, it’d be a different story. But more often than not, I’ve just seen the response: “Sorry, there’s nothing I can do.”

    Heck, I’ve even seen people get banned for being active in the game — and I’m 100% sure they weren’t using bots.



    Bots in the game... that’s a whole separate chapter.



    And this forum — why does it even exist? Why is it linked directly from the game? If no admin or management replies here? I see active admins on the forum every day, and yet they can’t be bothered to say even something simple like “Thanks for your suggestion.”


    As for Discord — for me, it feels like an excuse. But okay, I’ll accept that argument. I’m not there, so I can’t judge the activity of the members.

    I think we can try to come up with as many suggestions to improve the game as we want, but nobody really cares. I doubt that the developers or the management even read this forum, and the only real activity we see is about "microevents," "payment updates," and "big event announcements."


    If people actually cared about the players, this forum would be more active — but that's clearly not the case.


    This whole game is just about squeezing money out of old players. That’s why new servers keep popping up. “If I invest real money, I’ll become the best on the server — so I’ll join a new one for better chance.”

    I understand that running servers and everything around them costs money, and that income has to come from somewhere. But when reports are handled with, “Sorry, there’s nothing I can do,” and communication on the forum is just player-to-player instead of player-to-admin.

    Yes, 2 years aren’t as much as what you probably have. But with my example, I just wanted to show that you’re not the only one :D


    Anyway, maybe you’ll manage to convince someone that an update is needed. Good luck with that

    Hi, I play actively every day and have been waiting for about 2 years for the last piece of the Pluto suit. I have the rest. So either you play the lottery and buy rubies, or you wait.

    Since some time has passed since the last update, I once again feel the need to share my thoughts and perspective on the game.

    The update focused on searching is a nice and useful change. The search frequency is ideal, and the drops are also adequate. At least there are enough resources for repairs, and the occasional red resource comes in handy.


    The update for fragments has potential. However, apart from scroll fragments, it is currently useless. Sorry, but 50 white fragments for 1 piece of white material? I have no motivation to even click on the exchange. 5 red fragments for 1 red material is fine, but exchanging them for rubies? Again, it feels pointless to me—it takes a long time to collect 5 pieces, and then I still have to pay for the exchange? I'd rather put on my Underworld gear and buy the material on the market for gold.

    What would I change?

    1. Magus Hermeticus

      What is its purpose, really? I pay a huge amount of gold for nothing because I can only upgrade purple-quality items. Low-level players gain experience quickly, so it's a waste of gold, and high-level players with purple gear are weak.

      What if Magus could use fragments to create random items based on the fragments inserted? For example, I put in 20 blue-quality fragments and 20 purple-quality fragments, and I get a chance to receive a purple item. Basically, a kind of blacksmith, but using fragments.

      Right now, Magus is a completely useless tab in the game. I’d bet no one even uses it.

    2. Points I mentioned last time.

      I trust you can look them up.

    I hope that, as developers, you at least consider this and that I'm not just writing this for other players, who experience these issues every time they play. I believe that this game is not just about collecting money before events for you. That your goal is still to keep players engaged in a game they've been playing for years—and perhaps even attract new ones.



    And just out of my curiosity, since I see there's a poll option:


    Players, do you use Magus Hermeticus?

    Ahoj,


    ano, může ti v klidu padnout :) můžeš ho i prodat na globálním trhu (jenom neuvidíš, jestli ho už někdo nabízí) a dokonce pokud si ho dáš do skladu, tak ho budeš moct vybrat (dokud jsi veden jako vlastník) :)

    Hello everyone,


    I was thinking for some time what to do next after level 100. You unlock underground, defeat Dispater, wear costume and that's all. For bigger levels It's even imposible to defeat hardest underground. Maybe somebody will argue that there is a another location - Britain. But this location is only for expeditions and also It's same concept as Italy, Germany etc.



    What is my suggestion?


    Let's give players something new. Something as underground or smith/smelter years before.




    1- "Home of gladiator". Player would build his home from scratch into big mansion. He will need to invest gold, resources and time to make it better and after progressing

    It will give him bonuses such as:

    -exp/gold

    -able to craft wetstone/powder/protective gear/...

    -personal warehouse

    -"slaves" (passive praying, armor or weapon repair or hp regen)

    -animal shelter > where you would have different animals. Each animal will give you some effect in specific location, for example in Italy pet tiger will give you more honour from arena or expeditions


    I am sure you guys can think of many more and I believe this has such a big potencial.





    2-"Labyrint". In Britain instead of missing dungeon you will find a labyrint. Player after entering will have limited hp (same as underground) and the goal would be "Defeat as many enemies as you can".


    After defeating an enemy, player will have a option to "leave" or "continue"


    Leave > receive a reward equal to number of defeated enemies


    Continue > fight a next enemy


    If player dies during fighting an enemy, labyrint ends unsuccesfull and he receives a punishment (not like losing a stat as in underground... something like gold fine for entering)




    Minor updates:

    -Make a list of all scrolls in game.

    -Charakter planner in game (this could be an upgrade in "home of gladiator" > gear advisor)

    -Trader merchandise roll at will. (It will be an extra click for the players but probably everyone has lost an item because of the timer and then instant roll)




    Thank you for reading :)

    Hello Myllo,


    looks like you have a problem with stashing your gold.


    These attacks are coming because you are giving them so much money. Just think about it... only one click is giving them like 5 clicks worth of gold. They would be stupid not to take it :) I don't think It's targeting or bullying if you are giving them a reason


    There is simple solution... find some active players, join their gild and start saving gold via guild market with other players (1 wood/ring for 100k gold etc.). After some time you will have all your gold on your hand inside your consignment. And after some time people will stop attack you because they will not get any gold out of you.


    If you have any other questions please ask :)


    Have a nice day