Suggestion: drop players battle params equality

  • Hello.


    Please consider the suggestion.

    You haven't improved the game during years. However, you limited us mid to high level players to the stat limit and possible items. Which ultimately results in fights of approximately 50v50 if you attack same level opponent. Yes, there are ways to change this, but these are all temporary buffs or little improves that cannot compete with 50/50 Random. This is very demotivating, believe me, in a game where you want to be better than others, you are ALWAYS equal.


    Please make a way to change this 50/50.


    My suggestion is, starting at level 100, add a daily quest with a time limit ( similar to the merchant time limit ). Where you are offered to buy permanent +(1 to A) (a range is offered, a random value drops out), to random of (damage / armor / +stat over limit like reinforcement does / block / resilience / critical) for B of a randomly selected resource. The minimum quality of the required resource is randomly selected C. You can add a rare +% bonus to the stat (work similar to the Ra's costume) always for a red resource in large quantities (10-20+ at least), with very rare drop rate.


    This should possibly look like an additional upgradable item, visible in the profile to everyone.


    This will cause a 140+- players will have a base bonus that will make them unequal, some stronger, some weaker, but it will break the 50/50 box. Moreover, it will increase the resource exchange between players and does not require too much action from player, and it is not difficult to implement by GF.



    Additional plus - all resources will matter. Some people will convert resources for rubies + you may add paid "refresh quest" to cover the development either allow to insert bellows... etc.


    Thank you.


    P.S. I understand that 1 stat or 1 damage per action is a lot, this can be something like random from (0.01 - 0.05) etc. So update is long and small like it should be and will not imbalance.

    Edited 4 times, last by Mellavica ().