Should the multiplier on the critical hits in fights be adjusted 37
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Yes, the multiplier should be lower so the critical hits do less damage (21) 57%
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Yes, the multiplier should be higher so the critical hits do even more damage (3) 8%
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No, RNG is fine as it is, but they should do something about the extremes (3) 8%
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No, leave it (2) 5%
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Yes, especially for expeditions because the enemies have insane amount of damage and with critical hits they change the outcome of the fight (8) 22%
So for the past period a lot of players have said: the RNG is getting annoying, it doesnt make any sense why I am losing these fights.
Well first of all.. you lose those fights probably because of the Critical hits, if you count the amount of critical hits in your fight and you put that against your hitchance and your critical hitchance, you will see that sometimes.. this doesn't make sense at all.
If you are looking into the deatils of the fight, you will see that the Criticial hits do INSAME amount of damage... Don't even know how much exactly, but it appears to be 300% or something like that (damage -/- protection from enemy * 300% = critical hit damage, ofcourse this is an assumption, dont know the exact amount).
Yet, I think to make sure that RNG is still a factor, I would say: decrease the multiplier damage on the critical hits. In this way the critical hits still have an important aspec tof the game, but they are less decisive. Bringing back the importance of the other stats as well.
So therefore the poll:
Keep in mind that you can only vote once, and the vote can not be changed
Edit 23-09-2018: Poll deadline was 30-09-2018, new date is 31-10-2018