Hi all
Current issue: High-level players (Level 300+) are forced to attack low-level players because otherwise they do not have enough opponents available to complete their tasks. However, since the latest update, the armor difference has become so significant that low-level players (around levels 150–200) are being reduced to almost zero health in a single attack.
This should not happen.
Proposed solution: If the level difference between two players exceeds 20 levels, attacks should have no effect on the target’s health points.