I’m a veteran player from the golden days of Gladiatus, back when dungeons were a form of entertainment for those who preferred strategy over mindless farming. Back then, we took pride in beating high-level dungeons while remaining low-level (like my victory against Homo Nautilus at level 33), instead of just treating it as a place to farm gold and fame.
The Negotium X, which allows you to fight stored bosses to test mercenaries, is incredibly frustrating. Why fight there if you gain absolutely nothing? The result is clear: nobody cares about showing off dungeon conquests or building strong low-level mercenaries anymore. Many legends — like a famous Portuguese player who beat Themba at level 10 with only 3 mercenaries — are long gone because the game lost that spark.
Gladiatus removed the old monthly reset to prevent people from getting stuck, which made sense at the time. But why does this limit still exist today? In an era of "Pushing" and "Pay-to-Win" mechanics, the current restrictions on dungeon progress and skill limits make no sense.
I’m asking Gladiatus to remove these restrictions because they are hurting the game. Players are tired of the repetitive grind of expeditions and arenas without any real tactical challenge or fun. We need a reason to care about our strategies again.