Hello everyone,
I wanted to share some observations and suggestions about the recent Battle for Britannia update. I appreciate the new content and hope this sparks more discussion so we can all share our experiences.
First, thanks to the team for the update — it fills some long-standing content gaps, adds new upgrades for gear, and gives more ways to progress characters.
We finally have full details on the 60 new prefixes and 40 new suffixes so we can analyse them properly.
New Prefixes (60 total):
- None include critical attack values, which is not great, since critical damage % was always an issue at higher levels.
- Healing-focused stats appear way too often: 35 have healing, and 12 have critical healing.
- Only 23 provide armour above 100, making them quite weak considering their very high levels.
- No hardening on any new suffixes.
- On the positive side, several offer solid flat damage and block values.
New Suffixes (40 total):
- Only 1 provides flat damage, which limits their appeal for many builds.
- 8 include critical attack, though players were hoping for more (or higher values) to compensate for lack of it in the new prefixes.
- of Wings (level 57) suffix still holds the highest critical attack value in the game.
- No hardening on any new suffixes.
- Healing stats are very common: 23 have healing, 24 have critical healing.
- Only 17 provide base armour above 100, while the rest feel very weak relative to their high level.
Suggestions for Prefixes/Suffixes:
To make the new prefixes and suffixes more competitive across level ranges:
- Increase base flat damage on most new suffixes (e.g., 4–12 flat damage would fit their high level).
- Boost critical attack values overall.
- Add hardening to suffixes/prefixes that already have block, and raise armour on lower ones (e.g., to 400–500 where it's currently 0–100).
- Add critical attack (around 25–45 on the stronger ones) to a portion of the new prefixes.
- Optionally reduce/replace some healing/critical healing with the above stats to balance desirability.
New Dungeons:
The current rewards feel low compared to the effort:
- Low XP and gold per monster.
- Drop quality is mostly green/blue, with rare purples and very few oranges (on my server – 301 Gallia – only 1 orange from a dungeon boss since the update went live).
- They require more investment (5 geared characters, lower amount of points available, multiple points required to reach bosses) than expeditions, were you just farm boss over and over with every point.
Dungeons should be a top source for high-quality loot given the effort and resource cost.
Suggestions for Dungeons:
- Raise XP per monster significantly (e.g., from ~3 to ~20).
- Increase gold drops (e.g., from 1000–1500 to 10000–15000 per mob).
- Improve drop quality — guarantee purple+ (or orange+ with Underworld Medium costume) on boss kills.
This wouldn't hurt the economy, since expeditions still provide far more high quality items at these levels.
Overall, the update has a lot of potential — these tweaks could make the new content feel more rewarding and overall better for the game, making it last much longer.
Looking forward to hearing what others think and any responses from our Staff, hopefully pushing our feedback further to the production team. At the end, we all want the best for the game.