Where is Gladiatus heading?

  • A new expansion was recently released for Gladiatus, and although I really appreciate that the developers are listening to the community, I don’t see anything particularly fun or engaging in the new content. And that’s a shame.

    Facts:

    • About one third of players quit Gladiatus before reaching level 10.
    • A significant group of players leaves between levels 80–100.
    • This second group often includes paying players, so by losing them, Gameforge is also losing revenue.

    That’s why I’d like to suggest a few ideas on how to improve the game so it doesn’t push players away.


    1) Don’t hate bots – learn from them

    If you want to play Gladiatus seriously and be competitive, chances are you’ll eventually get a bot and pay for it. Gameforge should realize they’re losing a significant amount of money that players spend on bot software instead of the game itself.

    And let’s be honest — who wants to manually click through 120 expedition points every single day? At high levels, it’s almost mandatory if you want to stay competitive.


    Solution:

    Introduce an expedition system where you fight enemies in sequence. A good inspiration could be Fallout Shelter. During an expedition, you defeat enemies one after another while gradually losing health. If you die and don’t return in time, you’d need a life potion — only after that would a cooldown apply.

    At the same time, you could add a small micro-event that triggers only when the player is actually active in the game.


    2) Arena and Circus

    At the beginning, it’s still fun to participate in arena fights, but at higher levels, you start asking yourself — what’s the point?

    First, I would limit arena access to a maximum of 5 fights per day (maybe 25 with Underworld gear). In return, rewards should be significantly better. After all, this is a gladiator game — the emperor should reward us properly for victories.

    Why not give the arena the highest chance to drop red items?

    Weapons could also counter each other — for example:

    • War hammer weak against daggers
    • Daggers weak against spears, etc.

    Finally, I’d add the option to hide one equipped item. This would make players less predictable and add a strategic layer.

    3) Make scrolls more exclusive

    Here I would simply disable trading of scrolls. One of the best feelings in the game is finally dropping something rare like Antonius.

    Additionally, each scroll could have a rarity rank, with adjusted drop chances accordingly.


    4) When was the last time I used the auction?

    After level 100, the auction house becomes almost irrelevant. Sure, sometimes you check for a better mercenary, but otherwise — why bother?


    Solution:

    I would slow auctions down — 2–3 per day is more than enough. At the same time, it should become a place where you can get truly interesting items:

    • Rare resources
    • Mysterious orange mercenaries
    • High-quality weapons

    Make auctions based on maximum bids, with money being returned if you lose. Also, introduce a small fee to prevent players from using it as storage.



    There are many more things in Gladiatus that could be improved (daily rewards, skins...), and I think the community is waiting for something genuinely fun — something active, not just mindless clicking.

    I’m glad the developers added something new recently, but we need more. Much more.


    If you have any ideas, feel free to share them.;)