Hello,
First of all, I would like to invite others to share their thoughts on the new update as well.
Let’s start with the dungeons and the issues related to them.
1. Dungeons do not provide more gold or experience
This is a major downside, especially because many players expected this to be changed in the new update and at least somewhat balanced compared to expeditions. At the moment, the rewards are still roughly the same as they were around level 30-40, which is honestly ridiculous. It feels like no one really thought this through.
2. The Underworld costume for dungeons
I do not understand why the dungeon point values still have not been adjusted to match the expedition points we get from the Underworld costume for expeditions. Right now, this costume is not only useless because of that, but I will also explain in the next points why it continues to be ignored.
3. Dungeon loot drops
The new update brought a lot of uncertainty about whether this would finally be changed or remain the same as always. Unfortunately, as players, we were disappointed once again. The drop rate of rare items in dungeons has remained unchanged. If you compare 200 expedition points and 200 dungeon points, the difference is absurd. On expeditions, you can get 20+ orange items and several red ones, while in dungeons nothing has changed from the same amount of points, I received only one orange item. Because of this, the Underworld costume for dungeons continues to be ignored, since there is simply no point in investing in it considering the amount of experience, gold, and the poor drop rate of rare items from dungeons.
Now let’s move on to the next part of the update: the “scrolls.”
Let’s now move on to the next part of the update, new "scrolls
1. New scrolls
The fact that new scrolls were added is definitely something many players appreciate, especially high-level players. However, this also has its downsides. Most of these scrolls have very weak stat combinations, as if they were generated by AI or designed by someone who has little to no experience with the game. Of course, this is only an initial opinion, since many scrolls have not been discovered yet. As we know, even before the update there were many scrolls, but only a few of them were actually useful, so I will leave this point open for now.
2. Scroll exclusivity
A lot of players expected that with the new update, these scrolls would be exclusive and available only in dungeons and the Underworld. Unfortunately, this turned out not to be the case, which may be disappointing for some and positive for others. In my opinion, this takes away any real purpose from the new dungeons. Even ignoring all the issues mentioned above, the fact that most of these scrolls are also available in expeditions reduces their uniqueness and overall value.
3. Old scroll ingredients
Another issue is that some of the newly available scrolls in expeditions require ingredients such as Hellstones. In my opinion, this should be removed, because it heavily affects the economy of these materials, which were previously obtained mainly through recoloring or by getting red items in the Underworld.
Summary
Some people may disagree with my opinion, while others may support it, but in my view, many things still need to be changed especially dungeon drop rates, dungeon experience rewards, and the Underworld costume for dungeons so that players actually have a meaningful choice.
Right now, dungeons feel pointless in this update. They might as well not exist, because aside from being filler content, they bring nothing of real value if the new prefixes and suffixes can still be obtained from expeditions anyway.
Another thing that will probably need to be changed is the scroll system itself. As I mentioned earlier, we do not yet have access to all scrolls, but at the moment most of them seem to be focused mainly on block chance, while there is barely anything that supports critical hit chance.