New mechanics and Magus Hermeticus rework

  • This purpose a new mechanics and rework Magus Hermeticus.



    It is suggestion of new mechanics.

    It is no balanced. ;-) But i try to write meanfull.


    New stats... Names of stats for example:



    Magic to Strenght

    - From (Fragments of Meterials) - Material Fragment


    Magic to Dexterity

    - From (Fragments of Monsters parts) - Monster Piece


    Magic to Agility

    - From (Fragments of Gemstones) - Gemstone Shard


    Magic to Constitucion

    - From (Fragments of Flasks) - Flask Component


    Magic to Charisma

    - From (Fragments of Runes) - Rune Splinter


    Magic to Inteligence

    - From (Fragments of Ores) - Ore Sample


    These stats you can get only at Magus Hermeticus.


    Magus hermeticus rework

    Old function of Magnus Hermeticus remove.


    New function: Insert fragments.


    If you like the results, you can set your chance of success (in percentage), thereby deciding how much Gold, how many Rubies or scrolls fragments you would like to spend on your attempt.


    If your chance of success under 100 % Magus Hermeticus have a chance to broke your item and lose it.


    Every item you can get to Magnus Hermeticus only once, and item is became Enchanted. Item can have 4/9 and doesn't be upgraded.


    Okay go to Magus Hermeticus and insert a item of any quality.

    Choose one kind of Magic.


    For example: Choose Magic to Constitucion.


    Insert Flask Component (Fragments of Flask).


    White: 50x of Flask Component you get 1 of point Magic to Constitution


    Green: 40x of Flask Component you get 1 of point Magic to Constitution


    Blue: 30x of Flask Component you get 1 of point Magic to Constitution


    Purple: 20x of Flask Component you get 1 of point Magic to Constitution


    Orange: 10x of Flask Component you get 1 of point Magic to Constitution


    Red: 5x of Flask Component you get 1 of point Magic to Constitution


    Max stats 0/90 of all Magic stats in total of your character.


    Every each Magic have max 0/27.


    1 point 3 % chance

    2 points 6 %

    3 points 9 %

    4 points 12 %

    5 points 15 %

    6 points 18 %

    7 points 21 %

    8 points 24 %

    9 points 27 % chance

    .

    .

    27 points 81 % if you have three full item 9/9 rounded up to 100 % chance


    Every item can have max 0/9.


    1 point 3 % chance

    2 points 6 %

    3 points 9 %

    4 points 12 %

    5 points 15 %

    6 points 18 %

    7 points 21 %

    8 points 24 %

    9 points 27 % chance


    What does this new mechanics do ?


    Every round of battle you have chance:

    Chance according to above.



    Magic to Strenght

    Feature: + 25 % Damage


    Magic to Dexterity

    Feature: + 25 % to your hit chance


    Magic to Agility

    Feature : + 25 % to your block chance


    Magic to Constitucion

    Feature: + 25 % to your Armor


    Magic to Charisma

    Feature: + 25 % to your double hit chance


    Magic to Inteligence

    Feature: + 25 % Healing

    Edited 2 times, last by Suomak ().