[Suggestion] Removal of level limitation in dungeons

  • Sorry for the english


    I'm an "Old Player" in the golden days of Gladiatus, in which dungeons served as a kind of entertainment for a large number of players who preferred to strategize to win superior dungeons, being low level (my eternal victory in homo nautilus in level 33), instead of being just another place to farm gold (because, for the items, better wait for the auction) and fame (if that's still interesting to anyone).


    But, rochadapesada, if you want to prove your strength, there is a building called Negotium X that can store dungeon bosses and you can fight freely, testing your mercenaries ^^:*. I'll tell you one thing: This way of testing IS SO FRUSTRATING :rolleyes: (Why fight bosses in the negotium and win if you basically won't win ANYTHING), that the conclusion is there: Nobody cares to show anymore your conquests in dungeons; Nobody cares about building strong low level mercenaries anymore (Since with as few items as possible, you can beat the current dungeon, at low level); Many myths and legends (a famous Portuguese, whose name I don't remember ;(, who had won themba level 10 with 3 mercenaries) who were delighted with this form, I don't even know where they are anymore, because in Gladiatus they are gone years ago.


    But, rochadapesada, that was taken away, because Gladiatus previously had no way to reset the dungeon, preventing people who beat dungeon pawns, and didn't beat bosses, from being held back for 1 month if they couldn't beat them (before the reset was monthly), allowing it to have a gold balance (since high level items are forbidden to use in the arena). Now tell me: Why, nowadays, is there still this limit? Today it is possible to practice Pushing (gives lots of gold for low level), it's Pay to win (Who has money, can sell items to the forge bought for rubies) and there's still a skill limit (You can't level up only in dungeons and get 300 of attributes in the level 30 if that's possible).


    So this post is begging Gladiatus to remove this limit, because it has no more logic, except to harm the game, since no one can stand to play a game anymore to gain level, earn gold since level 1, doing expedition, arena, CT, dungeon repetitively without having any other form of fun.

  • whether it happens or not I do think that the level 80+ should not have the level restrictions, especially for dungeons...

    would make the grind to the UW section a lot more fun..


    The grind from level 92 to 99 is so much not fun.. with the restrictions lifted at least for the 80+ section you would be able to move to the higher dungeon (that is from level 102 currently) at level 93 (95) and then you would be able to go to the next expedition at level 98 (100) instead of being "stuck" in Africa was it?


    Also with my next account plans it would greatly help my gameplay if I could start doing dungeon UW stuff at level 100 instead of 102.

  • I think the main issue would be level of rewarded items. There are limits in level of items you can get and they are same as in auction which is +16 with pact. Player with lvl 30 could beat lvl 60 boss, but woudn't get items. So there is no point other than to have rights to brag about it.


    I see a point in having dungeons re-organized. Because, asi said earlier. grinding to get to level 102 is tiring. And lack of dungeons after lvl 120 in Britain is notorious.

  • Eu acho que o principal problema seria o nível de itens recompensados. Existem limites no nível de itens que você pode obter e eles são os mesmos do leilão, que é +16 com pacto. Jogador com lvl 30 poderia vencer o boss lvl 60, mas não receberia itens. Portanto, não há outro ponto a não ser ter o direito de se gabar disso.


    Eu vejo um ponto em ter as masmorras reorganizadas. Porque, asi disse anteriormente. moer para chegar ao nível 102 é cansativo. E a falta de masmorras após o lvl 120 na Grã-Bretanha é notória.

    But, items level above your level, cannot be used in arena, only in dungeons and CT (which at low levels, if you beat a Homo Nautilus level 30, you will be top 1, regardless of the item that is above level or not). So much so, that on my server, I won second place with 2 less mercenaries and items of my level.


    Another, you rarely see a player with an excellent item that came from a dungeon, just buying it by auction. I remember that I had sold 99% of the items I got in higher level dungeons, because they were horrible and with weak attributes.


    Again, Sorry for the english.